Patch Notes

Recent changes and improvements to Daily Double.

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  1. July 27, 2026

    The full Jeopardy! archive — 9,000+ episodes

    new
    • The archive now holds every real episode we could pull from the J! Archive — over 9,000 of them, from 1984 all the way to this year, each searchable by category and playable.
    • Page through the whole thing (it's no longer capped at the newest 150) and narrow it down by date range or by whether you've played a board yet.
    • Recent episodes that happen to air on the same day as one of our AI daily boards are kept too, instead of being dropped — no real episode gets lost to a calendar collision.
  2. July 27, 2026

    A board that fits your screen

    fixed
    • The board now fills the window properly at every size — no more empty space off to the right, and no cramped or cut-off columns at in-between widths.
  3. July 27, 2026

    One custom board a day

    improved
    • Creating a custom board now has a limit of one per day. Building a board from scratch is a lot of behind-the-scenes AI work, so this keeps the game sustainable to run — you can still play any board, custom or not, as much as you like.
  4. July 27, 2026

    Real episodes: fixed a wrong-slot clue bug

    fixed
    • A couple thousand real episodes could show a clue under the wrong dollar value — a data-import bug, now fixed, that shifted a later clue up a row wherever an earlier one was never aired.
    • Tap an empty-looking clue slot on a real episode's board and it'll now explain itself: that clue simply ran out of time on the original broadcast, it's not missing data.
  5. July 26, 2026

    Archive filters, faster pages, and accessibility

    improved
    • The Archive no longer caps real episodes at the newest 150 — page through the entire history, and narrow it down by date range or by whether you've played a board yet.
    • Fixed the Friends list briefly claiming you have no friends (or that nobody's online) while it was still loading.
    • Faster loading on Friends, Rankings, and History.
    • Improved text contrast and keyboard/screen-reader accessibility throughout the app — modals now trap focus properly, and sortable columns, filters, and toggle buttons announce their state.
  6. July 24, 2026

    One unified History page

    improved
    • Your play history is now one sortable, searchable table instead of three separate lists — filter by type or progress, and see a 'Recent multiplayer games' section for who you played and the result.
    • Filtered views on Archive and History now live in the URL, so a filtered page can be bookmarked or shared — the old standalone /boards list has been retired in favor of Archive.
    • Custom boards now get a real name — either one you give it, or one built from its categories — instead of just "Custom board".
    • A live game's player list now shows who's actually in it, not just a headcount.
    • Smoother loading placeholders instead of a blank flash while a page's data comes in.
  7. July 23, 2026

    Spectator mode, rematches, and emotes

    new
    • Watch a live game in progress with a read-only spectator link — no sign-in required.
    • Rematch button after a game, with a best-of-series tally across rematches.
    • React mid-game with quick emotes (👏 😂 😱 🔥 🤔 😭) that float up and fade.
    • Host-editable lobby settings — answer timer, scoring rules, and pick order — plus the pregame host can now pick any board: a real episode, an AI daily board, or a custom one.
    • Invite friends straight into a lobby from your friends list instead of sharing a join code.
    • Added a PWA install option (add Daily Double to your home screen) and a "wager it all" shortcut for true Daily Doubles.
  8. July 23, 2026

    Renamed: History is now Archive, Me is now History

    improved
    • What used to be /history (browse every board) is now /archive; your personal page (was /me) is now /history.
    • The Archive gained a per-account status column (new / in progress / completed) and a filter for real episodes vs. AI daily boards vs. custom.
  9. July 22, 2026

    Answer review, appeals, and keyboard play

    new
    • Review every clue after a round — your answer, the correct one, and how you did.
    • Think the AI judge got one wrong? Appeal it once per game.
    • Full keyboard support: arrow keys move around the board, Enter opens a clue, double-Escape reveals the answer when you're stuck, and a ⌨ button (or the ? key) shows the full shortcut list.
    • In-game chat, and a house-rules settings panel for the lobby.
    • A Pass button, and everyone's answer time now shows in the reveal.
    • Real sound effects and music — main theme, a Daily Double sting, Final Jeopardy music — with separate Music and Sound-effects toggles.
  10. July 21, 2026

    Archive, friends, and custom boards

    new
    • Browse and search every real Jeopardy! episode on file by category, and play any of them.
    • Build your own board from any categories you like with Custom Boards.
    • Add friends by email, see who's online, and invite them straight into a game.
    • Multiplayer lobbies can now use a real historical episode or a custom board, not just a fresh AI-generated one.
    • New Settings page — start with control over how long you get to answer each clue.
  11. July 21, 2026

    Multiplayer, leveled up

    improved
    • Every multiplayer game now uses a fresh board of brand-new questions — no more replaying ones you've seen.
    • Whoever answers correctly first controls the next pick, just like the real show. Miss it and the board stays with whoever picked.
    • Sound effects! A ticking countdown, a chime when you're right, a buzzer when you're not — toggle them with the 🔊 button.
    • If someone drops out, the game auto-pauses and everyone's told — then picks right back up when they reconnect.
    • When it's someone else's pick, you stay on the last question's results instead of being yanked back to the board.
  12. July 20, 2026

    Ranked mode, ratings & pause

    new
    • Choose your game type: Normal for casual play, or Ranked to climb a competitive ladder.
    • Ranked games give every player an Elo-style rating — beat higher-rated opponents to climb faster. See where you stand on the new Ranked Leaderboard.
    • In Normal games, any player can pause and resume anytime — the clue timer freezes and picks up right where it left off. Ranked games can't be paused.
  13. July 20, 2026

    Live multiplayer

    new
    • Play head-to-head: start a game, share the join code, and up to 3 players take on the same board together.
    • Everyone gets the same 10-second window to answer each clue — no buzzer races, no advantage for a faster connection.
    • A live scoreboard updates every round, and the pick passes around the table.
  14. July 20, 2026

    Play anywhere, pick up where you left off

    improved
    • Your progress now follows your account, not just your browser — start on your laptop, finish on your phone.
    • Faster, smoother feedback: a slim progress bar, an animated score, and a subtle flash when a ruling comes in.
    • Keyboard players can now move around the board with the arrow keys and open a clue with Enter.
    • Error messages no longer interrupt with a browser popup — they slide in as a dismissable note instead.
  15. July 20, 2026

    A more mobile-friendly board

    improved
    • On phones, the board is now a tidy tap-to-expand list per category instead of a grid you had to scroll sideways.
  16. July 19, 2026

    Final Jeopardy

    new
    • Every board now ends with a proper Final Jeopardy round — one category, one clue, and a wager of anything from $0 up to your total.
    • Wagers now follow the real show's rules: any whole-dollar amount, not just round hundreds.
  17. July 19, 2026

    Fresher boards, fewer repeats

    improved
    • Clues no longer repeat a category or answer within a board — and now they avoid repeating the last week's boards too.
    • Added a loading spinner while the AI host is judging your answer.
Built by Stanley Luong · Clues generated by Claude (Opus 4.8) · Not affiliated with Jeopardy!